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BALLSURVIVORS

TWO ARENAS. SEVEN WEAPONS. NO LAST BOSS.

A survivor game for two thumbs. Level up every few seconds until your ball is mostly saws, bullets and rockets.

Android. Free to play. No account needed.
Enemies of several shapes closing in around the player's ball as damage numbers erupt
FREE
HOW A RUN GOES

Five minutes to a boss. No last boss.
That is the whole loop.

  1. 1

    PICK A BALL

    Every weapon plays like a different game. You choose before you drop, and that choice is the run.

  2. The player moving between suspended artifacts with enemies around them
    2

    TWO THUMBS

    Left thumb steers, right thumb aims and fires. Lift the right one and you run faster. Every second is shoot or leave.

  3. The level up screen offering four upgrade cards and a reroll button
    3

    LEVEL UP, PICK ONE

    Four cards every few seconds. More saws, bigger blast, chain lightning. Bad hand? One free reroll.

  4. A boss health bar across the top as damage numbers erupt out of the swarm
    4

    A BOSS TURNS UP

    Five minutes in, something enormous walks in with its own health bar. Kill it and the next one is five minutes out.

  5. The SOUL FORGE screen with permanent upgrades bought with BALLSOULS
    5

    BANK IT. GO AGAIN.

    Every run pays BALLSOULS for new balls, new powers and the SOUL FORGE. Nothing you survive is wasted.

PICK YOUR BALL

Seven in the game today, more every patch.

Two are yours from the first run. The other five cost BALLSOULS, which you earn by playing badly just as reliably as by playing well.

See all 41 weapons →
The augment picker with CASCADE equipped and a live preview
A boss fight drowned in rainbow chain detonationsCASCADE, minute 15

PICK YOUR POWER

One button, one per run, chosen before you drop. It bends the level-up cards too: take CASCADE and they start offering ways to make CASCADE worse for everyone else.

PULSEKnocks back every enemy in a radius and pulls the XP gems inside it to you.
Free
SURGEDash forward, untouchable. Deals 12 damage to everything you pass through.
Free
SINGULARITYPulls enemies into a pile, then detonates for 14 damage, +1 per enemy caught. You are untouchable until it pops.
2,000 souls
ANCHORDrops an anchor that snares and slows enemies inside its radius.
8,000 souls
CASCADEDamaged enemies build a charge. Press to detonate them all. Fuller charge hits harder.
8,000 souls
SPLITA clone copies your movement and fires your weapon.
8,000 souls

IN THE BOX

  • Runs that fit in a bus ride.
  • Level up every few seconds. Four cards a draft, a reroll when the hand is bad.
  • Seven ball weapons, from bouncing saws to a MINIGUN and an RPG.
  • Two arenas, ABYSS and OBSIDIAN, each with its own enemies and bosses.
  • Six powers. Pick one per run and the upgrade pool bends around it.
  • BALLSOULS every run, for unlocks and the SOUL FORGE's ten permanent upgrades.
  • Global leaderboards for survival, level and kills, overall and per weapon.
The in-game Hall of Fame listing the top runs by weapon
THE HALL OF FAME→

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