BALLSURVIVORS
A survivor game for two thumbs. Level up every few seconds until your ball is mostly saws, bullets and rockets.

FREE Five minutes to a boss. No last boss.
That is the whole loop.
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1PICK A BALL
Every weapon plays like a different game. You choose before you drop, and that choice is the run.
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2TWO THUMBS
Left thumb steers, right thumb aims and fires. Lift the right one and you run faster. Every second is shoot or leave.
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3LEVEL UP, PICK ONE
Four cards every few seconds. More saws, bigger blast, chain lightning. Bad hand? One free reroll.
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4A BOSS TURNS UP
Five minutes in, something enormous walks in with its own health bar. Kill it and the next one is five minutes out.
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5BANK IT. GO AGAIN.
Every run pays BALLSOULS for new balls, new powers and the SOUL FORGE. Nothing you survive is wasted.
Seven in the game today, more every patch.
SWARM A hive that hunts on its own.
SHREDDER No clean exits.
RIPSAW Raw. Loud. Persistent.
BOOMERANG Thrown. Returned. Thrown again.
AK77 Thirty rounds, then a reload.
MINIGUN Warming up is the whole fight.
RPG One rocket. Boss killer. Two are yours from the first run. The other five cost BALLSOULS, which you earn by playing badly just as reliably as by playing well.
See all 41 weapons →
CASCADE, minute 15PICK YOUR POWER
One button, one per run, chosen before you drop. It bends the level-up cards too: take CASCADE and they start offering ways to make CASCADE worse for everyone else.
Each one exists to break a different way of playing.
The bestiary has the tell, the counter and the numbers for every one. Elites and bosses too.
Open the bestiary →IN THE BOX
- Runs that fit in a bus ride.
- Level up every few seconds. Four cards a draft, a reroll when the hand is bad.
- Seven ball weapons, from bouncing saws to a MINIGUN and an RPG.
- Two arenas, ABYSS and OBSIDIAN, each with its own enemies and bosses.
- Six powers. Pick one per run and the upgrade pool bends around it.
- BALLSOULS every run, for unlocks and the SOUL FORGE's ten permanent upgrades.
- Global leaderboards for survival, level and kills, overall and per weapon.
