WE BUILDGAMESTHAT SHIP
KindaMAD is a game studio run by Madhav Gangneja. We design and build Unity games, from fast playable prototypes to polished releases. And because we live on the content side too, we know how to build a game that actually gets seen.




SHIPPED
Two games out, one client build delivered, one in the lab, and the jam games that started it.
Shipped · LiveKINDAMADBALLS
Ball Survivors: Bullet Heaven, a survivor roguelike live on Google Play. 40+ weapons, custom physics, total chaos.
See the arsenal →

PLAY LUDO
Classic Ludo where every capture is a 10-second duel. Published by MMA Studios.
See the game →
Client build · ShippedRAY-BAN CAMPUS TOUR
A hands-free audio tour on Ray-Ban Meta smart glasses. Look at a room, hear its story. Beta SDK, no display, two weeks, delivered.
Read the field report →RADIATION MAXXING
An idle game with procedural visuals, chain reactions and a deep upgrade tree. In development.
See the project →


JAM PODIUMS
Complete, polished games built in 48 hours. Two of them first place.
Play them on itch.io →Unity, start to finish. Find your project on the track, then read across to the service that meets it there.
Full game builds
Concept to a shipped, polished release. Design, code, art direction and game feel, handled end to end.
Prototypes and slices
A playable prototype or vertical slice, fast, so you can test the idea before betting big on it.
Mechanics and systems
Combat, physics, progression, the systems that make a game fun. Drop us into an existing project or start clean.
Polish and game feel
Take a rough build and make it feel great. Juice, feedback, camera, the stuff players feel but can't name.
Game jams are the ultimate test: build a complete, polished game in 48 hours. We have podiumed at four. That is exactly how we build for clients too: fast, finished, and genuinely fun to play.

No black box. You see it playable from week one.
Brief
Tell us the idea, the scope and the deadline. We scope it back to you honestly.
Build in the open
Regular playable builds and updates. No black box, no nasty surprises at the end.
Ship
A finished, launch-ready build. Plus a hand making it actually get seen.
LET'S BUILD
SOMETHING
Got a game, a prototype, or a half-finished build that needs a push? Tell us about it. Based in India, working with clients everywhere.